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Room 8
Retail
Snapshot
50 total reviews
Source
Glassdoor
100% of reviews mention positives
Page
1 / 1
2d artist
a lot of projects, opportunity to develop you skills
high temp of work, burnout from work
Technical artist
-flexible working hours -professional colleagues
-poor company management as the company failed to successfully sign new clients, which lead to layoffs
3d hardsurface artist
good pay, nice people, loads of challenging tasks and projects that will make you sharpen your skills.
It's outsourcing studio, so very demanding to your skills and ability to maintain fast working tempo.
Anonymous employee
Projects Team Salary Schedule Benefits
I don't know any minuses of this company
3d animator
various projects opportunity to learn and develop interesting projects
slow career growth irregular 1-1 if you don't know the salary range and ask for a low one - no one raises it to a normal level
Great team Nice office Company Policies
Not very high salary Not all projects are interesting
Lead artist
Big variety of projects and art styles, nice team, high efficiency
Short estimates on tasks, hour logging in Jira, sometimes boring projects
Senior 3d artist
10% of the projects are really interesting ones.
90% of the projects are trash Salary is really low Nobody cares about you or your personal problems
Middle 3d artist
It was genuinely a great company to work in. The salary was nice compared to other companies in the country, the management genuinely cared about employees and the projects were interesting.
Major layoffs of 3D Artists during the 2023 crisis.
Flexible schedule. The work hours are adaptable, which is great for managing personal commitments or working across time zones. Supportive management. Leadership is approachable, open to feedback, and encourages initiative. Growth opportunities. Clear career paths exist both vertically and horizontally; it's easy to transition between teams or take on new responsibilities. Friendly atmosphere. The team is welcoming, onboarding is smooth, and company events help foster a sense of belonging.
Processes can be unstructured. Due to rapid growth, there's sometimes overlap in responsibilities and a lack of unified procedures or templates. Feedback isn’t always consistent. One-on-ones happen regularly, but more structured performance reviews and transparent salary growth criteria would be beneficial.
3d environment artist
Flexible management Provision of equipment Frequent promotions
Bureaucracy Few vacations They demand a lot and give nothing in return. A small salary
There was good AAA projects Mostly nice people Nice start for AAA career and experience gathering
All the corporate shenanigans Low salary for AAA They see you only as production machine No benefits or bonuses Problems with new projects
Senior 3d weapon artist
Room to grow Trainings Ok ish salary Paid vacation days/sick leave
- you have timetrack every second what you did - some leads have no experience and have no ideea what they are talking about - only the lead is right - you can’t refuse a project even though they say you can in the interview. - you cannot take vacation whenever you want - if you have some free time between tasks you are forced to do a model by they’re choice or learn new programs even if you don’t want to.
C#/unity developer
A lot of opportunities to learn new things.
Salary caps pretty early without potential for growth
Senior 3d character artist
A lot of different interesting projects
Short estimates for some projects, be prepared to work overtime
Biz development
Good ramp for your career when you start
Too low emotional intelligence of managers
Manager
A lot of different projects, great people to work with, top industry clients, opportunities to grow, remote first, flexibility in schedule
Process heavy, yet at the same time too dynamic with changes
A lot of different and interesting projects
Sometimes you can be switched from ongoing project to another
3d character artist
Good atmosphere, great teammates and team management, remote work, team leads want you to succeed
Kinda low salary for Europe cost of living, lack of additional benefits
Senior art producer
- lot's of great projects to hone your skills for both artists and managers - skillfull senior artists and managers that love to teach and will help you to grow - friendly people from accross the world, atmosphere in the midlle lane is great - minimum micro-management, "just make your work done" policy (at least it was for me) - salary is usually higher than average in Ukraine
- Constant problems with resource planning lead to projects failure, overtimes, and burnouts (it's like years alredy) - Rapid and not thoroughly planned changes in company structure and operation tools lead to general chaos and gray areas of responsibility - focus on big goals and changes without paying attention to the problems at hand, doesn't pay attention to the middle line thoughts - layoff policy is strange, many skillfull artists were fired during last 2 years in favor of new less experienced people, that only made capacty problems bigger, same goes for management - company spends money on unnecesary digitalisation and internal communication platforms which are not in demand - that went together with "no performance reviews" policy for 1 year. - can't do anything with burnouts, oficial answer I heard from department head "you all a grown people, you need to work on your problems yourself" - With that - if you don't overtime when needed, you eventually got fired -My experience of dealing with the financial department has always been negative - they try to transfer all operations to the contractor, leaving only the task of paying remuneration for themselves
Vfx artist
Well established internal processes and good atmosphere
Sometimes too much work sometimes
3d artist
The experience, because it'll help you jump to an actually competent studio that values it's artists
They need to micromanage every single teeny tiny detail, so much so that they make it almost impossible for you to do your job. You'll get destructive and insidious feedback from leads that don't even know how to import an .fbx in any other modeling software that's not Maya. Middle and high management are wildly unprofessional and if you don't suck up to them they WILL NOT like you, which means that they will go out of their way to get you a salary decrease, a demotion or downright fired. All the while giving you empty explanations full of LinkedIn buzzwords without saying anything of substance. Salaries can be good, but mine definitely wasn't, and the expectations are usually, in my experience, way above the compensation. The estimates and deadlines are utterly laughable and a lot of artists are doing submerged unpaid overtime but nobody dares to say it out loud to the people in positions that could actually do something about it because they'll get told that it's their fault because they're not fast enough, or good enough or just bad artists. Overall this is a meat grinder of a company that doesn't care about it's artists. If you get hired get the money, get the experience and jump ship to a better studio.
medical insurance, give me good computer for work
Sometimes there are no projects and I have to do self-study assignments
Team manager
Supportive and talented colleagues across departments. Artists, developers, designers form a strong and collaborative community. Local team environments are generally positive, and support teams (like logistics and IT) are always helpful and efficient despite being understaffed.
Top management lacks transparency and strategic communication. There’s no clear vision shared with employees. Major issues like client losses or failed internal projects are not addressed openly. Company-wide meetings feel performative, with repeated questions left unanswered. The removal of anonymity in Q&As discouraged open dialogue and contributed to declining morale.
Recruiter
Their professionalism and dedication to customer satisfaction are unmatched. The team was incredibly knowledgeable, responsive, and attentive to our needs.
The cuts were unpleasant, but the reasons for them were clear at the time
Room 8 Studio is a fantastic place to work as a 3D animator. The team culture is supportive, collaborative, and friendly — everyone is willing to help and share knowledge. Projects are exciting and provide great opportunities to grow creatively and professionally. The studio really values teamwork, and you always feel like part of a community.
Honestly, none that stand out — it’s been a very positive experience overall.
Positive environment and experience overall.
They try hard but comunication in english between workers is still a weak point.
Art manager
The whole system works as a single well-coordinated mechanism.
Because of the strict system, sometimes there is not enough space for creative improvisation. But for some, this can be a pros
Cinematic artist
- Fellow artists are cool
worst management i have experienced expected to work overtime for free hostile environment and passive aggressive leaders
good team coffee machine big office
no cons for me at all
If you are childish, you can see great opportunities for improving your skills. Good management and well-established work. There are many guides here. An employee always has someone to turn to with any questions. Frequent publications of company news. There is insurance and offers from partners (discounts in the gym and the like) There is an internal store where you can spend virtual coins earned for achievements or additional tasks.
If you are observant, you can notice how the company is trying to save on employees (promotions, salaries) Half of the employees do not stay longer than 1-2 years (in my observation) Recently, a career growth plan was implemented. But some decisive conditions do not depend on you. Because of this, the transition to the next level may take 1 year+ or, in theory, never, although initially it is calculated for half a year
Talent acquisition specialist
Team, there is no a lot of bureaucracy
lack of benefits, presents and educational opportunities
Senior 2d artist
Large team, a lot of cool specialists to gain experience from.
No bonuses, very low raises of salary. Low payment for leading and huge amount of work.
Art producer
Well known outsource studio with famous clients
It could be overtimes in prime time
Remote work. Friendly atmosphere. Interesting projects.
I can't think of one.
Senior software engineer
Of course talented teams, supportive enviro, decent benefits.
Management challenges, career growth limitations and workloads, deadlines.
Allot of growth opportunity, project diversity and snacks
You gotta fit in and show good results
2d concept artist
Great enviroment for work. Many lead artist and art directors that not only care for your delivery but for your development as an artist.
At the moment I didn't have any problems so far.
You can learn new softwares when you don't have task
After 3 months I figured out everything I wanted to know. Very often overtime, people exploatation, micromenagment on all levels, suspicious lead roles etc. If you have studio with open roles every month that can be a good sign how they treat people they hired and why people don't stay there in long term. In short , avoid this company.
Mostly great people in teams and lower management
Problems with higher management. Don't value people much. Can release you in one day without warning.
Game designer
Powerful onboarding and HR resources
Constant pitching, no real projects
wonderful team, ambitious projects, minimum of micromanagement
the scale of the company leads to more bureaucracy, which is natural though
3d hard surface modeler
Fast experience gain, interesting projects
Pay could be higher, annoying management
Quality assurance engineer
Not a lot of room for growth.
Good place to start a career.
I don't think there is any pros in this place but lets say hiring process dreams were good.
They will lie you right after your message ''I Interested''
Sometimes projects are genuinely interesting and high-profile.
- Burnout is treated as the individual’s problem rather than something the company should help address. - Leadership is often not transparent, and communication about company direction feels unclear. - Very high turnover frequent layoffs across all levels regardless of seniority. - Project assignments are done without asking or aligning with personal preferences. - Performance reviews tend to focus on negatives rather than recognizing contributions! They are rude. - Heavy micromanagement and strict time tracking. - Salary growth and raises are rare and not clearly structured. - Managers can be unprofessional and disrespectful in communication. - Unrealistic deadlines and poor estimations put pressure on the team, and if deadlines are missed, the blame is placed entirely on the artist. - The company saves heavily on software and tools, which often affects employees’ efficiency and comfort at work
Senior environment and prop 3d artist
Nice and kind work enviroment
I dont have anything to say here
Lead game designer
Grow opportunities, pretty good salary, nice projects
No other benefits and bureaucracy
Lots of cool people and strong professionals, overall people are friendly
Low salary, super toxic head of 3D department
3d/environment artist
They take a lot of juniors in to train It's a positive work environment
A lot of inane meetings They try to maintain a very positive outlook even if things arent going well