Game designer
Mar 30, 2026Pros
Powerful onboarding and HR resources
Cons
Constant pitching, no real projects
Retail
Powerful onboarding and HR resources
Constant pitching, no real projects
wonderful team, ambitious projects, minimum of micromanagement
the scale of the company leads to more bureaucracy, which is natural though
Fast experience gain, interesting projects
Pay could be higher, annoying management
Not a lot of room for growth.
Good place to start a career.
I don't think there is any pros in this place but lets say hiring process dreams were good.
They will lie you right after your message ''I Interested''
Sometimes projects are genuinely interesting and high-profile.
- Burnout is treated as the individual’s problem rather than something the company should help address. - Leadership is often not transparent, and communication about company direction feels unclear. - Very high turnover frequent layoffs across all levels regardless of seniority. - Project assignments are done without asking or aligning with personal preferences. - Performance reviews tend to focus on negatives rather than recognizing contributions! They are rude. - Heavy micromanagement and strict time tracking. - Salary growth and raises are rare and not clearly structured. - Managers can be unprofessional and disrespectful in communication. - Unrealistic deadlines and poor estimations put pressure on the team, and if deadlines are missed, the blame is placed entirely on the artist. - The company saves heavily on software and tools, which often affects employees’ efficiency and comfort at work
Nice and kind work enviroment
I dont have anything to say here
Grow opportunities, pretty good salary, nice projects
No other benefits and bureaucracy
Lots of cool people and strong professionals, overall people are friendly
Low salary, super toxic head of 3D department
They take a lot of juniors in to train It's a positive work environment
A lot of inane meetings They try to maintain a very positive outlook even if things arent going well